Double Click Software Atari ST Internet Archive Museum (Official)
Double Click Software
Double Click Software was born to Gilbert Callaghan, Paul Lee & Michael Vederman in 1986 at a Pizza Hut on Calhoun street across from the University of Houston campus. The name Double Click was Paul's brilliance after we all tossed about Texas related names and other lame ideas and having set a deadline to decide before our pizza arrived. In Dec 1992, w/ $4.58 in the bank, we sadly closed shop and stopped support.
Much to all of our surprise, we were most famous for the DC Formatter. Our first shareware program started with v2.2 and it was the first to carry the Double Click Software name. Sure enough, we started getting donations after releasing it! Our strategy was to bank it until we could do something more.
Next Paul & I released Shadow through Antic Software which gave us enough money to release DC Utilities (v1 & v2) and attend some shows, which gave us money to release DC Desktop (v1 & v1.2) and work on DC Port development.
After promoting DC Utils & Shadow & working the Atarifest circuit we went on to release DC Desktop, DC Port (3- & 5-port), DC Shower and (DC) Data Diet. We upgraded DC Formatter to 3.02 and released 52 freeware programs every week in 1991.
We were all lucky to attend multiple Atari shows in the US, Canada, the UK and Germany; with beta testers as far away as Austria (who we got to meet in Salzburg) and distributors in Belgium, Netherlands, UK, France, Germany and two in Australia! In the end, sales dwindled terribly even for poor student types as the Tramiels choked & the PC market took off.
And so began a very fun run programming on the Atari ST and being able to create bonds which have lasted to this day (2017). If I were to get stuck in time, it would be this era.
The Atari ST was a simple operating system, a 'wild west frontier' with many developers 'trail blazing' software; all of us true pioneers for TOS and GEM and GUI development. Today we take for granted the functionality available in operating systems and have more power in our cellphones and browsers (as can be seen by the Atari ST emulator here!)
Mostly thanks to all our customers and fans who supported the Atari ST/TT computers and Double Click Software. Without the support of people who believed in our products and us as people, we wouldn't have made it as long as we did in that small vibrant market.
Even today we are still friends on Facebook with our Atari brethren from this golden age of computing. We appreciated the community and had some of the best times of our lives at the Atari shows.
Double Click is still very appreciative of the user group awards we received and the support we got from the local Houston Atari ST Computer Enthusiasts (HASTE) & Houston Atari Computer Enthusiasts (HACE) user groups.
Gilbert Callaghan (DC Port, DC Clock, DC Terminal)
Photo is from our trip to the German Atari messe in Dusseldorf and Gilbert is joking for the shot.
Gilbert Callaghan was the best programmer I knew at the time and he often helped me out with programming. In fact, Gilbert got me my first professional programming job with him, and later Paul. When I met Gilbert he was an elite Atari 8-bit unerground game hacker but I appealed to his desire to create something of his own and brought him to the light side.
Incredibly savvy with his grasp of things, Gilbert quickly realized the Atari ST 'read-only' cartridge port was really not the case and proceeded to design the DC Port which alowed reading and writing thru the port. And DCS was well placed to produce the product and send him touring to promote it.
Mike and Gilbert in Germany for the CeBIT show
Paul Lee (Shadow, DC Formatter, DC Xtract Plus)
Paul Lee is completely understated and accomplished being the only programmer in Atari ST software history (and all programming history as far as we know) to perform file transfers completely during the small hardware interrupt time used to receive ONE byte of data. Shadow (distributed by Antic) was a vision with many headaches, steep learning curve and a need to be ingenious to be quick and invent tricks to speed up the process.
Paul also had his hands all over DC Formatter, DC Xtract Plus and DC Utilities.
But, probably the most BRILLIANT piece of programming Paul ever produced was DC SEA: Self Extracting Archive which would be used on almost all user group, magazine and other free disks EACH MONTH across the country and around the world (FREE advertising baby!).
Michael Vederman was named Programmer of the Year for 1991/1992 from the Atari ST Connection magazine as evaluated by 30 programming peers. Mostly this was a credit to the 52 POW - program of the week programs which Double Click released every week of 1991. A move lauded by the Atari community but reviled by some fellow Atari developers who shunned DCS for giving away so much software.
DC Desktop was his passion but he also had a hand in all product development as the managing partner. He was also a driving force to managing DCS on a daily basis calling distributors, fullfilling orders, taking support calls, preparing for shows as Paul and Gilbert had 'real' jobs already after University of Houston. But it was always "all hands on deck" the night before a show as we pulled an all-nighter to shrinkwrap dozens of each product.
July 1992 - Mike and Gilbert @ Skydive Spaceland Houston - Jump #3 What's an Atari? I 'fell' in love with skydiving once the Atari spirit left me.
Keith Gerdes (Data Diet, Program of the Week [POW])
Keith was never an 'official' partner on the Double Click Software team altho he was always programming with us since our first commercial release of DC Utilities and you will see his name in all our manuals. As we gained slightly more success, we actually hired Keith on as a contractor and rented a studio apartment which we worked from and shipped and received products.
Keith might as well have been a partner in Double Click because he had worked as hard as anyone to help build the company. Keith also wrote Data Diet and was a partner in writing the Program of the Week. After the shuttering of Double Click Software, Keith went on to release Data Diet 2.10 which worked on the TT and supported multitasking operating systems like MultiTOS. He also did what he could to console the market about our demise, but the writing was on the wall for Atari and everyone knew it was ending.
DC Formatter is one of those success stories that just surprises you. For release 2.0 Paul & Keith wrote the back-end, I (Mike) wrote the front-end and again released the program as freeware. It started as a vision for an all-in-one 'fast' formatter that did more than the standard stuff.
We added new disk formats & more features & Magic Sac (Macintosh) & 'twister' [skewed] sector for fast I/O & boot sectors & made it a desk accessory & made a background formatter 'Mystic'. The final release is 3.02 (also referred to as 3.2)
From our DC Utilities 1.0 Preface:
"In the beginning, was The Formatter disk formatter. The Formatter was Double Click Software's very first program for the Atari ST computer. It was released as a Public Domain program, was received very well by the computing community.
"The Formatter was a simple program that offered simple disk formatting, that is all. We upgraded The Formatter to DC Formatter & added disk copying & alternate disk formats. DC Formatter went through several other stages in which we added more features, including an IBM boot sector, executable boot sector programs, verify disk, & more. At relase 3.0, we released DC Formatter as shareware."
Sold by Antic Software (magazine and software distributor), Shadow was written by Paul Lee who pioneered performing X-, Y- & Z-modem and B-protocol transfers using the UART hardware interrupt for each character. Shadow was the first background file transfer program for the Atari ST and remained the only program to perform TRUE hardware based multitasking. The desk accessory front-end was written by Michael Vederman and provided access to Shadow configuration, operation, status and features.
DC Utilities was an obvious package for Double Click Software to produce. Being in the golden age of computing, the features of operating systems back then were very meager and there was a tremendous market for better and faster ways to do things. DCS was one of a few companies to really make a name in the Atari ST utilities market.
After banking our shareware money and Shadow royalties we were able to produce DC Utilities, our first commercial release, and were given front page status in the most important EA Brown catalog, which was, at the time, one of the most influential and predominant software distributors. (Please see the PDF ad). This was our first major distributor signing up to sell our products which was a great boost to our image and self esteem and enabled us to release more in the future.
DC Desktop is a set of programs to allow for a better desktop experience, enhancing both visual aspects and productivity. The GEM desktop was not designed to be enhanced but being the clever hackers we were, we figured out how to add features seamlessly and had tons of fun programming it and showing it off at shows.
Our second commercial software release, DC Desktop entered the battle of the Atari ST desktops which all attempted to add much needed power user functionality to improve the user experience and productivity. DC Desktop was the only desktop which enhanced the existing GEM desktop instead of replacing it. For that reason alone, we were 100% compatible with all programs while the other 'shells' had issues with programs here and there which affected customer user experience. We were also the only desktop which was completely modular so you could pick which features stayed resident and which ran on-demand.
The First and Only and still the first and only serial port expansion cartridge for the Atari ST 'read-only' cartridge port. The genius of Gilbert Callaghan, the DC Port added 2 or 4 serial ports. The 3-port was standard, the 5-port was hand built by cannibalizing a 3 port board, super gluing the parts together and then wiring in two more ports. Each DC Port was hand built with TLC and certified by either Gilbert or Mike.
Gilbert was able to produce a prototype cartridge using some hobbiest solder boards and it was just thick enough to to fit in the cartridge port. Proving that it would work and using the cash we had been saving from our other sales, we took the dive and got boards made, a vacuform aluminum mold made and got 100 plastic cases.
DC Port seamlessly integrated with an auto folder program. This made adding DC Port extremely easy for programmers, altho designing a BBS to handle more than one serial port communications was more challenging. Still, we got Michtron BBS upgraded to 3.0 (Tim Purves) w/ DC Port support giving the Atari community the only multi-line BBS option which didn't involve a PC. Later, as well, STalker did for a multi-line terminal.
DC Shower was another surprise hit. We had no idea that we would have tapped a hidden need in the desires of users to have a better way to handle files of all types simply by double-clicking the files. We take it for granted now, but back in the golden age of computing, even the simplest of enhancments to productivity was deemed worthy. We managed to finally add a HEX viewer, sound, picture, LZH, ARC, ZIP and ZOO viewer/extractor as well as the original text viewer DC Showit (which was released as a freeware tease).
Originally designed as part of the DC Desktop, we kept getting feedback about how people loved it. We then decided that it would be best to separate this out for people who preferred some other desktop (or none at all) and so this became a stand-alone product.
Data Diet was developed exclusively by Keith Gerdes after much success with the DC Squish executable program compressor. Developed over the course of 1 year, Data Diet gave users the ability to compress all the contents of their drive, incudling executables, but not have an alternate file system [compress in place is what Windows uses now].
Data Diet got named after a 'Name That Program' contest we ran. I can't recall the Runners-Up names, but love the name and it lent itself to some fun terms and naming conventions in the manual.
After Double Click closed doors in Dec 1992, Keith took over support of Data Diet and released up to version 2.10 with version for the TT and MUltiTOS and other multitasking operating systems of the time.
Program of the Week
June 19 1991
OK, let's settle this once and for all. Here is our commitment:
We at Double Click Software will write one (1) FREEWARE program per week for
one (1) year.
Officially, we announced our intentions to the known universe in February,
however, we were already doing this from October 1990. To date, we have well
over 26 programs released.
If you are on GEnie, you can do a search on the name DOUBLE-CLICK and find
out for sure that we did start back in October 1990. On Compuserve, just go
to Atarivendors area 13 and do a DIR on our library (13) and you will see
nearly four (4) pages of programs.
When we call it quits, is up to us (hee hee). Officially, we have it marked
down on our calendar already. However, no one knows whether we could stop
So, yes, we are regularly releasing a program each week to:
GEnie, Compuserve and the Double Click Software BBS
and the InterNET (altho the moderator is _extremely_ slooooooow!!! at releasing)
I know that they haven't been released on the internet regularly (we just sent
all of them to him about 6 weeks ago, and have been sending him one a week since
then) from the moderator.
So... We will have nothing to do with 'nay-sayers,' because we are doing it,
and have been for almost nine months already. :-)
Any other questions? :-)
So, after becoming 'successful' and realizing we were going to be going to shows, we decided we needed to attract people to our booth with freebies and other fanware. I picked up a catalog of brandable items ranging from coffee mugs, to pens, to caps, to calendars. Nothing was working until my father suggested to look for a cricket clicker that they used in WW2.
The 'magic' behind the clicker is both a) it is a double clicker, it clicks twice and b) it is the ultimate idle hands toy. All over the shows you'd hear the clickers here-and-there. Even comptetiors/vendors just standing in front of their booths were clicking them. Codehead Software, at one point, created a 'Double Clicker Fixer' service to remove the metal tabs.
CodeHead Double Clicker 'receptacle' World of Atari (Dallas)
It was an ingenouus marketing tool that worked at all levels and came naturally as a consequence of the name Double Click. Except one polite London kid who asked what's' it for. :)
Read the Computer Shopper article to learn about our battle with the Codeheads at the World of Atari (Dallas) show. These are now called 'dog clickers' which also happens to be 'DC'. And so, DC lives on. :)
What is life without regrets. We have HUGE regrets that we weren't able to deliver on our last two products which may have also been our best: The Game Workbench and STorm.
Hands-down, The Game Workbench (created by Dave Baggett [who later sold a company to Google for $700 million] & his Scottish partner Neil Forsyth) could have revolutionized end-user game development on the Atari platform, but there were huge hurdles ($$$) bringing it to market in the last years of the ST platform. We actually flew Dave to Sunnyvale Atari headquarters and met with one of the Tramiels, face-to-face, walked the halls of Atari HQ and made our pitch. Atari was dispassionate at best. At worst they wanted a change in the way the program was designed (arguable request) but it was beyond what was resonable given the computer and company were in, really, the last 2 years of life.
We did what we could for The Game Workbench, even sent our paid-for DCS developers Falcon to Scotland for them to use to improve the software. This was a huge thing to do, send a dcevelopers Falcon. We were committed, but just ran out of money (poor students, all of us) and I got into a car wreck and had to get a job to pay off my medical debt. (Life later had more in store for me, Dead Mike)
The reference manual was going to be huge and beyond what we could write as the developers and tried to get writing help on comp.sys.atari.st. We worked on it, but it became apparent that, with ST sales dwindling (gone), the investment required, lack of resources, we were not going to pull this off. And no other companies in the Atari market were really signing up big ticket products, in fact, companies started leaving the Atari market as they developed PC and Mac software instead. Antic software had already collapsed and so were others.
STorm, the logical sequel to the most popular terminal program, Flash, written by Alan Page, was going to revolutionize the telecommunications market again. We paid Alan an advance to develop it and were working on box designs and the manual. Alas, the market pretty much dropped out from under Atari developers (no distributor sales even!) and amazing products like this came too late in the life of Atari and, we all know, Atari HQ suffered from tremendous management problems and internal 'Tramiel family' conflicts.
In the end, we left the market, sadly. Our hearts sunk and I was so dismayed with the experience that I didn't own a computer again for over 3 years and sold all my Atari equipment to the then president of the Houston user group (who? do you still have my stuff? can i [mike] buy it back now? 25 years later? :)
Sadly, in 2003 we lost Gilbert to a heart condition and he is sorely missed and thought of often. He was amazingly great and brilliant.
Paul is married with a lovely wife and three beautiful children (two girls & one mini-me [boy]).
Michael leads an interesting single life, wandering the Earth, well, not too far and celebrates his annual death day every August 3rd (check out The Dead Mike Home Page).
Paul and Michael are still programming. Paul still has all his Atari equipment and has even bought after market add-ons to keep them 'alive' altho he turned to Sega and 5200 programming for fun after the ST. Mike sold all of his equipment in 1993 to the HACE president (but wants to find it if he can!).
How Mike, Paul & Gilbert met
Total strangers to each other, we three but for the love of 8-bit Atari which would pull us together. I was the new Atari 8-bit guy, knew nothing but learned to love programming in 'Action!'. Paul also programed 'Action!' and I started to ask him programming questions after we met thru the 'Action! SIG' at the Houston Atari Computer Enthusiasts (HACE) club meeting sometime in 1985. Paul was understated and soft spoken and liked to say 'yeah' a lot. :) Time passed and I saw Paul on campus at the University of Houston (UH) on a day I was passing out flyers for a party at my house (the only party i ever had). I had met Paul only once at the HACE meeting and just crossed paths walking to class on campus and happened to recognize him and hand him a flyer.
Fast forward a bit and I became an Atari groupie hanging out at the local Atari store, Computers To Grow (CTG). CTG was great, was one of the two Atari HQs in Houston (Floppy Wizard the other) and after a while John Carmody and Dave Parsons would let me take home some disks to check out the software, since I was a poor student noob. One such disk, I believe was Kermit and when I brought it up and checked out the BBS dialer, and tried dialing them, I noticed that it called one number and the BBS just had a 'login:' prompt and nothing else. I tried a couple of times and got logged out. This was odd as no BBS I'd ever been on didn't have some intro message or a way to sign up as a new member.
So, I called again. This time, during login the sysop broke in and asked 'Who is this?' So, I told him what happened and he got scared that if I knew this was a pirate 'Elite BBS' and he didn't let me in, I would start to tell people about his BBS and he'd get into trouble. So, he gave me a temporary membership and I saw my first pirate board. After about a month of feasting on things (at 1200 baud) he kicked me off because I had no wares to trade.
Fast forward again and about 2-3 months later I decided to try to get his attention the same way I did the first time, so I borrowed the same disk again. And, I called and tried to login. Sure enough, the sysop broke in again to ask who this was, and I told him 'It is the same guy who you let in last time. Let me in again, please?!' The sysop was NOT going to do it cause I didn't have money, couldn't buy blank disks and I had no wares to trade. But he mentioned he had a need for a program to be written to sort his program list. He just kept a long list and added to the end as he got new wares in.
So he gave me a shot and I got in his good graces because the Action! program sorted his list. He was ecstatic and wanted more, so he called me up to talk about what he wanted. Rick was his name. On one call, after about 30 minutes Rick said he knew someone like me and had Gilbert (another programmer who also went to UH) silently listening. Rick brought Gilbert in at one point, but he wouldn't give me any information to contact Gilbert. Later I found out Gilbert was telling him he wanted to meet me. So, at some point after that I was able to get Gilbert's number from Rick and we spoke and became brothers very quickly. Turns out Gilbert was Rick's #1 8-bit game cracker and was actually one of the elite crackers around. I was able to watch Gilbert hack a few games, too, over the years but hacked only one game myself on the 8-bit Atari.
I think we all decided to meet up at the next HACE meeting and I was able to meet Gilbert face-to-face and some time after that introduce Paul and Gilbert. Over the months of hanging out together and at CTG we all decided to get the Atari ST. After a short period of programming on the ST and hanging out with Gil and Paul we all were becoming great friends, and I was able to convince Gil to try to use his talents to make money for himself instead of benefiting someone else (Rick).
Keith Gerdes and Paul went to Sharpstown high school together and Keith was also an Atarihead and you know, we all just gravitated towards each other. Coming together as a company was my idea, but of course, it was a group decision to actually give it a shot which we agreed to that fateful day at Pizzahut. At this point, it seems like we were all in the right place at the right time, with the right amount of talent to become popular on the ST. Never quite as popular as the Codeheads or Gribnif, but we had our fans and followers and the Program of the Week really helped (as did the clickers!).
Speak to us, tell us your Atari DCS story or memory!
Thanks for stopping by, please leave us a story or comment and let us know you dropped in!
Paul and I thank you and welcome you with open arms and double clickers! Be sure to play around with our software on the EstyJS emulator or even download our software by choosing the ST image and clicking Download.
We had a great time back then and hope your memories are as fond as ours.
Please check out my website (The Dead Mike Home Page) to see what happened to me after Atari. I literally dropped out of sight as I became addicted to skydiving and never looked back, until now.
Please also check out & subscribe to my youtube channel of live concert videos Dead Mike Video Vault or check out skydiving and tunnel videos of mine Dead Mike jumps. Or watch me on A&E TV Death Cheaters
Well, I just got back from COMDEX, and all I can say is that things look really good for Atari in 1990.
I just read Dave Beckemeyer's post, and he pretty accurately described was displayed in the Atari area. (I wish I would have known Dave was there so I could have met him...)
However, I was extremely impressed by what I saw. The TT is *real* altho not many exist right now. It is blindingly fast in disk access, the screen redraw looked as if Turbo ST were installed, but of course that doesn't work on the TT. The graphics demos they showed were cutesy - a 'monocle' program that showed a digitized picture of Dave Staugas with a mignifyong glass going over portions of the picture magnifying it as it passed over. Cyber Sculpt was running on it and apparently had no problems. It ran very fast.
The graphics modes looked really nice, and the resolution really added to the perceived colors. I poked around on the hard disk connected to the TT, and found a fractals program. This baby flew! Fractal geometry is inherently slow, but this thing really zipped along!
On the back were the plethora of ports, SCSI, ASCI, CENTRONICS, SERIAL, monitor,disk drive. On the left side were the cartridge port, midi, and the SEC (low speed LAN) port (which was in the shape of the Apple serial connector). I can only assume that it was connected to the SEC chip (as the Apple has), but Antonio Salerno (VP of product/developer support) wouldn't comment on it. He just said that when we get ours, we should hook it up and see what happens... (When we will get ours, we don't know yet...)
I liked the TT, and the case wasn't nearly as bad as I had thought, even after seeing pictures of it in verious mags...
I want one, and it is a very nice machine! $3K would include the hard disk, which is (according to Charles Cherry) is designed to be able to 'pop out' and be replaced with another. The cover over it apparently pops open some how. We couldn't get it open, but we didn't try very hard.
The STe was there. Nice display, and very nice stereo sound. It only had a game running on it, and when I was looking at it, Dave Staugas came over to put a new one there... It looked the same as a 1040, except that it had two jacks on the back for right and left stereo sound, and two additional joystick ports on the left side. How many colors were being displayed in the game? I don't know, but the sound was very excellent.
STacy looked good. Several of them there. DeskSet II was being shown, and apparently is a finished project. According to Elizabeth Shook (who displayed DeskSet last year at COMDEX) it was a pet project of Leonard Tramiel, and is quite done. They had a real box and everything there...
The IBP industrial mega component system was extremely impressive. It features plug in boards (one board is a complete mega) that fits into a chasis that has VME, EUROBUS compatibilty. The system is named the 190ST. I was extremely impressed by this system. It looked very respectable and industrial.
The Atari booth was very very nice. Much better than last years display in the Gold Room. As soon as you walked into the West hall, you saw Atari, and couldn't help but see the Spectre GCR. The overall feel was much better than last year, and very professional feeling. As far as the overall feel of Atari at the show. I had no way to judge that. People already associated with Atari had the usual remarks.
The LYNX was not displayed because it was not a computer system (sob sob), but I did get to see it at the developer's party Wednesday night. Sam Tramiel had one in a bag he was carrying, and just as he was showing it to some press people, I walked up to get some food (sneaky, I know). Actually, I didn't know he was showing it, but found out when I got up there. The LYNX is a really neat gadget! The color is great, the sound is great, and he was playing it like a pro. He said that 100,000 were going to ship at the end of the month to New York, and it would retail for $169. I'd like to get one, but it has no real merit for me. He did say they expect to have millions made next year.
The new person at Atari that will be helping developers is Charles Cherry, a loooonng standing veteran of the Atari world. Charles has been using and programming Ataris for at least 10 years (since the 400 came out). I have had dealings with Charles when he worked at Antic (until the beginning of this month in fact). He is quite a guy, and very competent. He is the right person to be in charge of developer support. I had the chance to talk at length with Charles Wednesday, and he really made me believe that good things were happening at Atari. Frankly, I believe him. He has always done me right with my dealings with him at Antic.
Among the things announced for registered developers was all Atari hardware for 50% off! This is significant. He also said that he hopes to coordinate developer efforts, and get them in contact with companies that could help them along. He also plans on having a monthly newsletter that the developers themsleves can use to write and discuss issues in. Also promised were the complete userbase listing for Atari registered owners for specific direct mailings.
This is a few things promised to help the US developers. Charles had been refusing the job for well over a year before he finally accepted it. He said things were finally to the point that he wanted to go there. Everything sounds excellent to me, and I believe it will all come about. Albeit, things will be slow at first, and it will take the sincere effort of developers to help out, but in my opinion (and I have never been really impressed by Atari's past promises or efforts) 1990 is going to be the year for Atari. I predict a strong surge in the US market, but of course, this depends on their getting the STacy, TT, and (leastly) the LYNX to market.
At the party Wednesday, Sam said honestly, that both were being held up by the FCC. This I can believe.
Overall impressions of COMDEX 1989 for Atari: I'm not gonna sell my ST, I'm gonna get a TT, and start developing new stuff for it. Atari is finally serious and finally has competent people in the right places.
I also got to meet Ken Badertscher and John Townsend. Both fine fellows!
After last years COMDEX where I didn't feel any strong good feelings about Atari, this year I am enthused once again! Atari is gonna come back (I hope).
- mike vederman
The opinions expressed are my own (but the other people that went with me were equally impressed!) and do not necessarily reflect any other persons feelings, dead or alive.
Double Click Me | Double Click Software | P.O. Box 741206 | Houston, Tx, 77274
Support BBS: (713)944-0108 | SHADOW | DC FORMATTER | DC UTILITIES | and others
On DC Desktop
F1: File Selector
F2: DC Install (desktop icons)
F3: Empty Trash
F4: DC ICE (icon editor)
F5: DC Configurator
F6: DC DeskDrop (desktop pic)
F7: DC Show Pic
F8: DC Show
F9: DC Show ARC
Run DC Menu Config for more
Click drive, press Alt-S for DC Diskinfo
Click screen to control (ESCapes)
Save work on RAMdisk D: (no A: or B: disk write in emulator
Joystick 1 is emulated using cursor keys and ctrl (or a real usb joypad).
Run DC Config -> DC Keytop config to view desktop shortcut keys.
Controls & Downloads
(download our ST file or browse & run yours) [does not upload]
(download our ST file or browse & run yours) [does not upload]
EstyJS aims to emulate the ST accurately enough to be able to play many of the classic games made for this machine.
The sourcecode for this emulator is available in my github repository.
68000 emulation core - Rupert Hausberger (adapted from SAE adaptation by Darren Coles)
Atari ST image from wikipedia by Bill Bertram
Atari ST internals image from retrospec
Everything else - (c) Darren Coles 2013.